10 scene::ISceneManager*
smgr;
28 Target(core::vector3df position, scene::ISceneManager* smgr, video::IVideoDriver* driver,
Physics* physics);
30 scene::IMeshSceneNode* getIrrNode();
Target represent the treasure of the castle.
Definition: target.h:7
scene::IMeshSceneNode * irrTarget
Irrlicht scene node.
Definition: target.h:14
core::vector3df position
Position of the target.
Definition: target.h:18
Physics class will handle all things related to collisions, creating Bullet physics objects and the p...
Definition: physics.h:12
Physics * physics
Physics instance.
Definition: target.h:12
btRigidBody * btTarget
Bullet btRigiBody reference.
Definition: target.h:16
scene::ISceneManager * smgr
Irrlicht scenemanger.
Definition: target.h:10