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Castle Battle
1.0
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#include <irrlicht.h>
#include "keyboard.h"
#include "ball.h"
#include "target.h"
#include "camera.h"
#include "hud.h"
#include "castle.h"
#include "cannon.h"
Go to the source code of this file.
Classes | |
class | Player |
Player handles everthing about player-releated context, that means Castle, Cannon, Target, Ball, Camera. More... | |
Enumerations | |
enum | PLAYER_TYPE { HUMAN =0, AI } |
Enum PlAYER_TYPE: HUMAN or AI. More... | |
enum | PLAYER_POSITION { STRAIGHT, OPPOSITE } |
Enum PLAYER_POSITION, is the position rotation: STRAIGHT or OPPOSITE It is used to set the rotation of the players context. More... | |
enum PLAYER_POSITION |
enum PLAYER_TYPE |