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Castle Battle
1.0
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Keyboard namespace with all things related to Keyboard, Key, and keyboard mapping. More...
Classes | |
class | Key |
Key is a class that describe a irrlicht EKEY_CODE and what ACTION_KEYBOARD is referring. More... | |
class | Keyboard |
Keyboard class will handle keyboard input events. More... | |
Enumerations | |
enum | ACTION_KEYBOARD { INCLINATE_UP = 1, INCLINATE_DOWN, INCLINATE_LEFT, INCLINATE_RIGHT, MOVE_LEFT, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, SHOOT, ACTION_NULL } |
Variables | |
const std::vector< Key > | KEYBOARD_DEFAULT |
Default Keybaord mapping. More... | |
Enumerator | |
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INCLINATE_UP | ACTION_KEYBOARD Enum. All type action possible |
INCLINATE_DOWN | |
INCLINATE_LEFT | |
INCLINATE_RIGHT | |
MOVE_LEFT | |
MOVE_RIGHT | |
MOVE_UP | |
MOVE_DOWN | |
SHOOT | |
ACTION_NULL |
const std::vector<Key> KEYBOARD::KEYBOARD_DEFAULT |
Default Keybaord mapping.