1 #ifndef MOTION_MANAGER_H 3 #include <btBulletCollisionCommon.h> 4 #include <btBulletDynamicsCommon.h> 24 virtual void getWorldTransform(btTransform &wordTrans)
const;
28 virtual void setWorldTransform(
const btTransform &worldTrans);
btTransform initialPosition
Initial state.
Definition: motionstatemanager.h:14
MotionStateManager handles physics motion of objects.
Definition: motionstatemanager.h:8
scene::ISceneNode * node
Graphic node to transform.
Definition: motionstatemanager.h:12
virtual ~MotionStateManager()
Definition: motionstatemanager.h:22