48 gui::IGUIEnvironment*
env;
52 HUD(IrrlichtDevice* device, video::IVideoDriver* video);
58 void setPlayerName(core::stringw name);
f32 powerRatio
Percentage of power respect to the total area.
Definition: hud.h:40
gui::IGUIStaticText * powertext
Power text below bar.
Definition: hud.h:30
POWER_TEXT not used.
Definition: hud.h:11
IrrlichtDevice * device
Irrlicht device.
Definition: hud.h:24
gui::IGUIEnvironment * env
Irrlicht GUI Enviroment.
Definition: hud.h:48
gui::IGUIImage * power
Image power bar.
Definition: hud.h:32
POWER_BAR is power shot bar.
Definition: hud.h:12
gui::IGUIFont * font
Font.
Definition: hud.h:26
const f32 SPEED_LOW
Definition: hud.h:16
core::rect< s32 > power_rect
Clipping power rectangle.
Definition: hud.h:34
gui::IGUISkin * skin
Gui skin.
Definition: hud.h:22
Graphic user interface namespace.
Definition: hud.cpp:6
gui::IGUIStaticText * playerName
Player name.
Definition: hud.h:28
const f32 SPEED_HIGH
Definition: hud.h:15
core::rect< s32 > initialPosPower
Private.
Definition: hud.h:43
video::IVideoDriver * driver
Irrlicht video driver instance.
Definition: hud.h:36
const s32 MAX_HEIGHT
Definition: hud.h:17