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Castle Battle
1.0
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- Member Camera::getCamera ()
- Get camera irrlicht object
- Member Castle::addToPhysicsWorld ()
- Useless method
- Member Physics::Objects
- Member Physics::UpdateRender (btRigidBody *btbody)
- Member Terrain::addCollisionNode (scene::ISceneManager *smgr, scene::IAnimatedMeshSceneNode *obj)
- collision sytem with terrain.
- Member Terrain::collisionResponseAnimator (scene::ISceneManager *smgr, scene::ISceneNode *obj)
- collision sytem with terrain.