Sky of the world.
More...
#include <Sky.h>
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| Sky (scene::ISceneManager *smgr, video::IVideoDriver *driver, core::stringw texture, f32 radius) |
| Default constructor that will build the sky. More...
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scene::ISceneNode * | sky |
| Scene node of the sky. More...
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Sky of the world.
A skydome is a large sphere with a panoramic texture on the inside and is drawn around the camera position. It is used a blue-sky texture.
◆ Sky()
Sky::Sky |
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scene::ISceneManager * |
smgr, |
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video::IVideoDriver * |
driver, |
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core::stringw |
texture, |
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f32 |
radius |
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Default constructor that will build the sky.
- Parameters
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smgr | ISceneManager irrlicht ISceneManager. |
driver | IVideoDriver irrlicht IVideoDriver. |
texture | stringw Texture path. |
radius | f32 radius of the skydome. |
5 this->
sky = smgr->addSkyDomeSceneNode(driver->getTexture(texture.c_str()),16,8,0.95f,2.0f,radius);
scene::ISceneNode * sky
Scene node of the sky.
Definition: Sky.h:10
◆ sky
scene::ISceneNode* Sky::sky |
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private |
The documentation for this class was generated from the following files: