Castle Battle  1.0
Public Member Functions | Public Attributes | List of all members
LauncherEventReceiver Class Reference

Launcher screen GUI elements Event receiver. More...

#include <launcher.h>

Inheritance diagram for LauncherEventReceiver:

Public Member Functions

virtual bool OnEvent (const SEvent &event)
 virtual OnEvent method call whenever there are events. More...
 
 ~LauncherEventReceiver ()
 

Public Attributes

bool stateElement [3]
 Number of elements to listen events. More...
 

Detailed Description

Launcher screen GUI elements Event receiver.

Constructor & Destructor Documentation

◆ ~LauncherEventReceiver()

LauncherEventReceiver::~LauncherEventReceiver ( )
41  {
42 }

Member Function Documentation

◆ OnEvent()

bool LauncherEventReceiver::OnEvent ( const SEvent &  event)
virtual

virtual OnEvent method call whenever there are events.

See also
KEYBOARD::Keyboard::OnEvent()
4  {
5  if(event.EventType == EET_GUI_EVENT){
6  s32 id = event.GUIEvent.Caller->getID();
7  switch(event.GUIEvent.EventType){
8  case gui::EGET_BUTTON_CLICKED:
9  switch(id){
11  return stateElement[GUI_ID_START_BUTTON] = true;
12  };
13  break;
14  default: return false;
15  }
16  }
17  return false;
18 }
Definition: launcher.h:10
bool stateElement[3]
Number of elements to listen events.
Definition: launcher.h:17

Member Data Documentation

◆ stateElement

bool LauncherEventReceiver::stateElement[3]

Number of elements to listen events.

3 object on GUI but i only need the start button


The documentation for this class was generated from the following files: