12 Terrain(scene::ISceneManager* smgr, video::IVideoDriver* driver,
const core::stringw* pathTexture,
const core::vector3df &scale);
15 core::vector3df getCenter();
17 void collisionResponseAnimator(scene::ISceneManager* smgr,scene::ISceneNode* obj);
19 void addCollisionNode(scene::ISceneManager* smgr,scene::IAnimatedMeshSceneNode* obj);
21 core::aabbox3df getTerrainBox();
23 scene::ITerrainSceneNode* getTerrain();
Terrain of the world.
Definition: Terrain.h:5
scene::ITerrainSceneNode * terrain
Irrlicht terrain node.
Definition: Terrain.h:8