Castle Battle  1.0
Sky.h
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1 #include <irrlicht.h>
2 using namespace irr;
7 class Sky{
8  private:
10  scene::ISceneNode* sky;
11  public:
18  Sky(scene::ISceneManager* smgr, video::IVideoDriver* driver, core::stringw texture, f32 radius);
19 };
scene::ISceneNode * sky
Scene node of the sky.
Definition: Sky.h:10
Sky of the world.
Definition: Sky.h:7